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Farever v0.1.6.2 Patch Notes – Mage Overhaul, Warrior Buffs, and New Weapons

The latest Farever update has arrived, bringing a mix of bug fixes, quality-of-life improvements, balance adjustments, and continued optimization work. While the developers are still focused on improving server performance and reducing lag during Early Access, this patch also delivers some significant class changes—especially for Mage players.

Bug Fixes

The developers thanked players for continuing to use the in-game bug reporting system, which has helped them identify and resolve issues more quickly.

Several bugs were fixed in this update, including an issue where monsters could appear in the Codex despite being killed before they were properly registered. This mainly affected dungeon enemies. Shields such as Spark Shield should now correctly provide their full value when refreshed, gamepad map navigation has been fixed, gameplay popups should no longer display incorrectly, and boss encounters have been adjusted to prevent adds from spawning without aggro.

New Weapons Added to Merchant

One of the biggest quality-of-life additions in this patch is the introduction of several weapons to the merchant located in the Valley of Eternal Autumn.

Players can now purchase:

  • All Starter Weapons
  • Radiance
  • Judgment
  • Credence
  • Glory
  • Dominion

These weapons are currently available as Rare quality Level 20 versions. The developers have confirmed that stronger versions will be introduced later, including higher-rarity variants and upgraded versions featuring entirely new passive abilities.

This should make obtaining some important weapons much less frustrating for players who have struggled with drops.

Performance Improvements Continue

Optimization remains one of the team’s highest priorities during Early Access.

Current development efforts are focused on reducing lag and stuttering, improving overall game performance, increasing accessibility, and fixing issues that occur when transitioning between the overworld and instanced content such as dungeons.

While no major optimization breakthrough arrives in this patch, the developers say progress is being made and more updates will be shared in future patch notes.

Warrior Receives Strong Hemorrhage Buffs

Warrior players received several notable improvements, particularly within the Hemorrhage talent tree.

Bloodfeast now provides significantly more healing, increasing from 7/15% to 15/30%. Fighting Spirit grants more critical strike chance, Master-at-Arms now provides higher critical damage bonuses, and Red Tempo now reduces weapon skill cooldowns by 1 second instead of 0.5 seconds when triggered.

The Last Stand rune for Ignore Pain has also been fixed and should now properly heal for 35% of maximum health.

Overall, Hemorrhage Warriors gain both better survivability and stronger offensive potential from this update.

Priest Damage Gets a Boost

Priest received smaller but meaningful buffs through the Sunlight talent tree.

Might of the Executioner now grants increased critical damage, while Zealous Fighter offers more critical strike chance for attacks.

These changes continue the trend of making attack-focused Priest builds more competitive.

Massive Mage Improvements

Mage is easily one of the biggest winners of this patch.

The class received improvements across nearly every aspect of its toolkit, including higher spark generation, stronger damage scaling, better healing, and improved talent interactions.

Spark Beam has been completely reworked. The ability now deals its damage over one second instead of two, regenerates more spark, ticks twice as fast, and benefits from a dramatically increased Intellect scaling ratio.

Spark Shield no longer costs Spark to cast, making it much easier to use defensively without sacrificing resources.

Static Nova also received major improvements, including increased Intellect scaling and a shorter cooldown.

The Chaincast talent tree saw extensive upgrades as well. The time window requirement for triggering Chaincast has been removed entirely, making the mechanic significantly smoother and more forgiving to use. Several talents now regenerate more Spark, reduce cooldowns more effectively, provide stronger healing, and offer higher chances to restore resources.

For Mage players, this patch represents one of the largest power increases the class has seen so far during Early Access.

Weapon Buffs

Several weapons also received direct improvements.

Magma Mia

Furnace Roar’s Intellect scaling has increased from 250% to 400%, resulting in a substantial damage boost.

Book of Mimi’zan

Expulse damage scaling has been increased from 80% to 100%.

Amon Ram

The Rank 3 Blessing effect received a huge improvement, with empowered attacks now having a 70% chance to critically strike instead of just 15%.

Twin Pillars of Justice

Sentence now increases damage against sentenced enemies by 10%, up from 5%.

Final Thoughts

This update continues Farever’s Early Access trend of aggressively improving classes while addressing community feedback. Mage players are likely to be the biggest winners thanks to extensive buffs throughout the class and Chaincast talent tree, while Warriors and Priests also received meaningful improvements.

The addition of several previously difficult-to-obtain weapons through the Valley of Eternal Autumn merchant should also help newer players gear up more reliably.

With optimization work still ongoing and the developers promising future upgrades for these newly added merchant weapons, Farever’s progression through Early Access continues to move forward at a steady pace.

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