Updated 5/21/26
Equipment
Recommended Gear

5 – 9 Intellect
4 – 8 Faith
96 – 180 Armor
9 – 17 Magic Penetration
9 – 17 Critical
6 – 11 Vitality

7 – 14 Intellect
44 – 83 Armor
13 – 24 Magic Penetration
4 – 9 Vitality

48 critical

6 – 12 Intellect
17 – 31 Armor
10 – 18 Fervor
3 – 6 Vitality

4 – 8 Strength
5 – 9 Intellect
162 – 302 Armor
9 – 17 Armor Penetration
9 – 17 Magic Penetration
6 – 11 Vitality

3 – 6 Dexterity
3 – 6 Intellect
86 – 160 Armor
7 – 12 Fervor
3 – 6 Vitality

7 – 14 Intellect
37 – 69 Armor
13 – 24 Fervor
4 – 8 Vitality

10 – 20 Intellect
55 – 102 Armor
18 – 33 Magic Penetration
6 – 11 Vitality

5 Intellect
4 Faith
117 Armor
9 Magic Penetration
9 Fervor
7 Vitality

34 Critical

34 Critical

Using a [WeaponSkill]s has a chance to summon a bee that will attack enemies for 10.
19 – 35 Magic Penetration
Weapons
Main Hand

“In the past, Apix princesses ennobled royal guards using their own stingers, but a series of incidents convinced them to use that spear instead.”
7 Strength
9 Intellect
18 Armor Penetration
18 Fervor
12 Vitality
(stats can vary)

Strikes forward, dealing (37.2%) damage to an enemy and generates a Dart, stacking up to 3 times. At 3 stacks, your next Hive Assault releases the darts, dealing randomly (42%) damage or (0%) damage.
Rank 2: Damage increased by an amount equal to your Critical Chance.
Rank 3: Generates another Dart if this critically strikes.

Fires a piercing stinger in the targeted direction, dealing (75%) damage to enemies and knocking them back. After 2 seconds, the stinger returns to you, dealing (108%) damage on its way back, drawing enemies toward you.
Rank 2: Has a 50% increased chance to critically strike.
Rank 3: Your movement speed is increased by 70% for 4 seconds after the stinger returned to you

Dashes forward and releases a burst of honey dealing (27%) damage and (27%) damage to nearby enemies.
Rank 2: Reduces the cooldown by 1 second for each enemy hit.
Rank 3: Has 2 charges.

Magic critical strikes coat enemies in goo for 8 seconds, slowing them by -30%. Physical critical strikes ignite Goo to deal (84%) damage over 6 seconds.
Rank 2: Damage of ignited goo increased by 40%.
Rank 3: Resets the cooldown of Apix Dash when goo is ignited.
Off Hand

Arsenal

“The sudden evolution of the bees' appearance triggered a sort of identity crisis, after which they started making all their stuff look like wings.”
9 Strength
11 Intellect
20 Armor Penetration
20 Fervor
15 Vitality

Spins to deal 50% Strength Physical, 50% Intellect Magic to nearby enemies.
You can recast this within the next 4 seconds, with damage increased by 100%.
Rank 2: The second spin ignores Magic Resistance.
Rank 3: Damage dealt to enemies over 80% Health increased by 200%.

The next time one of your skills deals Magic damage, it is increased by 100% (30 seconds cooldown).
Rank 2: Cooldown reduced to 20 seconds.
Rank 3: While this is on cooldown, all your critical strikes deal an additional (12%) damage.
Gear can be adjusted as this build focuses on (magic penetration) with Crit, Fervor and Strength sprinkled in
Bee Stinger Build Loadout
Recommended Gear

5 – 9 Intellect
4 – 8 Faith
96 – 180 Armor
9 – 17 Magic Penetration
9 – 17 Critical
6 – 11 Vitality

7 – 14 Intellect
44 – 83 Armor
13 – 24 Magic Penetration
4 – 9 Vitality

48 critical

6 – 12 Intellect
17 – 31 Armor
10 – 18 Fervor
3 – 6 Vitality

4 – 8 Strength
5 – 9 Intellect
162 – 302 Armor
9 – 17 Armor Penetration
9 – 17 Magic Penetration
6 – 11 Vitality

3 – 6 Dexterity
3 – 6 Intellect
86 – 160 Armor
7 – 12 Fervor
3 – 6 Vitality

7 – 14 Intellect
37 – 69 Armor
13 – 24 Fervor
4 – 8 Vitality

10 – 20 Intellect
55 – 102 Armor
18 – 33 Magic Penetration
6 – 11 Vitality

5 Intellect
4 Faith
117 Armor
9 Magic Penetration
9 Fervor
7 Vitality

34 Critical

34 Critical

Using a [WeaponSkill]s has a chance to summon a bee that will attack enemies for 10.
19 – 35 Magic Penetration
Main Hand

“In the past, Apix princesses ennobled royal guards using their own stingers, but a series of incidents convinced them to use that spear instead.”
7 Strength
9 Intellect
18 Armor Penetration
18 Fervor
12 Vitalityx
(stats can vary)

Strikes forward, dealing (37.2%) damage to an enemy and generates a Dart, stacking up to 3 times. At 3 stacks, your next Hive Assault releases the darts, dealing randomly (42%) damage or (0%) damage.
Rank 2: Damage increased by an amount equal to your Critical Chance.
Rank 3: Generates another Dart if this critically strikes.

Fires a piercing stinger in the targeted direction, dealing (75%) damage to enemies and knocking them back. After 2 seconds, the stinger returns to you, dealing (108%) damage on its way back, drawing enemies toward you.
Rank 2: Has a 50% increased chance to critically strike.
Rank 3: Your movement speed is increased by 70% for 4 seconds after the stinger returned to you

Dashes forward and releases a burst of honey dealing (27%) damage and (27%) damage to nearby enemies.
Rank 2: Reduces the cooldown by 1 second for each enemy hit.
Rank 3: Has 2 charges.

Magic critical strikes coat enemies in goo for 8 seconds, slowing them by -30%. Physical critical strikes ignite Goo to deal (84%) damage over 6 seconds.
Rank 2: Damage of ignited goo increased by 40%.
Rank 3: Resets the cooldown of Apix Dash when goo is ignited.
Off Hand

Arsenal

“The sudden evolution of the bees' appearance triggered a sort of identity crisis, after which they started making all their stuff look like wings.”
9 Strength
11 Intellect
20 Armor Penetration
20 Fervor
15 Vitality

Spins to deal 50% Strength Physical, 50% Intellect Magic to nearby enemies.
You can recast this within the next 4 seconds, with damage increased by 100%.
Rank 2: The second spin ignores Magic Resistance.
Rank 3: Damage dealt to enemies over 80% Health increased by 200%.

The next time one of your skills deals Magic damage, it is increased by 100% (30 seconds cooldown).
Rank 2: Cooldown reduced to 20 seconds.
Rank 3: While this is on cooldown, all your critical strikes deal an additional (12%) damage.
Spells/ Runes
No Perfect Runes for this build you choose and use what fits your playstyle
Recommended Spell Loadout

Teleports a short distance.

Gain a [Shield] absorbing damage equal to 40% of your [MaxHealth]. Lasts 60.

Grants 30% [CooldownReduction] to allies within 100 for 15.

Fully regenerates your [Spark] and resets the cooldowns of all your [WeaponSkill]s.
